// Defines monsters
//--------------------------------
#ifndef MONSTERDATA_H
#define MONSTERDATA_H
#include "monster.h"

class Bat : public Monster, public BIFlammable {
public:

    Bat();
    virtual ~Bat() { }

protected:

    virtual bool Name( std::string* name, bool* plural, uint article ) const;
    virtual bool Symbol( IO::SymList* list ) const;
    virtual bool Flammable( uint* flammableType ) const;

};

#endif
